City of Malibu Receives Climate Change Resilience and Adaptation Grant from SoCalGas

first_imgHomeBriefsCity of Malibu Receives Climate Change Resilience and Adaptation Grant from SoCalGas Jan. 13, 2020 at 5:00 amBriefsEarthEnvironmentNewsCity of Malibu Receives Climate Change Resilience and Adaptation Grant from SoCalGasGuest Author1 year agoclimate changeClimate Change Resiliencekaren farrersocalgas The City of Malibu received a SoCalGas 2019 Resilience and Adaptation Planning Grant to help fund the Community Resilience and Adaptation Plan that the City is developing to address the local impacts of climate change.   “The City Council recognizes we are in a state of climate emergency, and we must take positive steps toward reducing the impacts of climate change on the City of Malibu’s population and infrastructure,” Mayor Karen Farrer said. “We sincerely appreciate the support of SoCalGas to create a comprehensive plan to become a more resilient community.”Malibu’s mountainous coastal landscape is especially vulnerable to climate change, including extreme weather, wildfire and sea level rise. The City, one of only three 2019 grant recipients, will use the $50,000 grant funds to help develop an actionable Community Resilience and Adaptation Plan.The Plan will build upon the City’s environmental policy and efforts to address climate change, including purchasing 100% renewable energy through the Clean Power Alliance, retrofitting municipal buildings with LED lighting and installing electrical vehicle charging stations.The Plan will also be guided by the Las Virgines-Malibu Council of Governments’ Hazard Mitigation Plan, Malibu’s Greenhouse Gas Inventory, which was completed in 2019 by the L.A. County Office of Sustainability, and Malibu’s Coastal Vulnerability Assessment, which is expected to be complete by the end of 2020.Central aspects of the planning process will include community stakeholder engagement and building regional collaborations with neighboring cities, L.A. County, community organizations, neighborhood groups and subject matter experts.The Plan will have a special focus on identifying solutions to challenges that seniors face. Seniors comprise more than 22% of the City’s population and are considered particularly vulnerable to climate change.The Plan will be incorporated in the update of the City’s General Plan Safety and Housing Elements scheduled for the fall of 2021, ensuring compliance with California Senate Bill 379.Submitted by Grace SmithTags :climate changeClimate Change Resiliencekaren farrersocalgasshare on Facebookshare on Twitteradd a commentEnrolling Next Year’s Kindergarteners in SMMUSDConversations: Scenes from Film and TheaterYou Might Also LikeFeaturedNewsBobadilla rejects Santa Monica City Manager positionMatthew Hall7 hours agoBriefsLos Angeles Sheriff’s deputy accused of destroying evidence of 2019 assaultAssociated Press10 hours agoBriefsCalifornia State Treasurer Fiona Ma to Speak at Online Santa Monica College Commencement Ceremony June 25Guest Author10 hours agoNewsCouncil picks new City ManagerBrennon Dixson17 hours agoFeaturedNewsProtesting parents and Snapchat remain in disagreement over child protection policiesClara Harter17 hours agoFeaturedNewsDowntown grocery to become mixed use developmenteditor17 hours agolast_img read more

JournoDevSwap 2019: Day Three

first_imgJournoDevSwap 2019: Day ThreeIt’s the final push – and the reveal of the winnersWill FreemanSunday 29th September 2019Share this article Recommend Tweet ShareThe JournoDevSwap game jam is over. Our journalists-turned-developers had just four hours to complete their projects, while a fresh wave of developers-turned-journalists arrived to cover their efforts.Plus, our developer judges spent time with each of the games to decide who would be taking home the coveted trophy. This year’s winner is Alysia Judge and Saul Barrerre with their narrative title Lost For Words.In case you missed the build-up to today’s finale, you can read the first and second wave of reports through the links and below you can read up on everything that happened in the jam’s closing hours.How Does It Feel To Make a Game… When You Don’t Know How To Make a Game?By AJ Grand-Scrutton, Dlala StudiosWhen I was approached by Will, a few weeks back, I was excited to be part of this but had no idea what I was going to write about. The day comes around (today) and I still had no idea. Looking at the posts from the previous two days there are articles with substance and a real clear vision on what they are trying to communicate.I rolled in a couple of hours late, still massively lacking any real vision for what I wanted to accomplish. I had a couple of loose ideas about pulling together a couple of questions, asking every team those questions and picking out different answers from different teams to throw together in an article. Effectively letting the teams do the heavy lifting for me and ‘phoning in’ the actual writing; but it felt like a cop out – because it was one. Then whilst I was setting up Julia Hardy (TV, radio, live host and vlogger) came over to grab some leftover pizza and we got chatting. She mentioned about how she is conscious of the fact that she is usually the one doing the critiquing, not the making. I found it really interesting how it’s not something I really thought about. How does it feel creating a game when your job usually focuses on a completely different aspect of the industry?Teams got to work straight away this morning, as they only had four hours to complete their gamesSomething that gets spoken about by a lot by game developers – often designers – is how after you’ve been doing the job for a while it changes your view on games you’re playing for pleasure. You start analysing things, pulling out the ideas you really like, commenting on aspects you would have done differently and at times the pleasure aspect can get lost. What I’d never thought about was how it felt going in from the other direction. How would our writers feel, after spending so long analysing games, actually having to create one?One of my favourite quotes of the day came from speaking to James Batchelor (UK editor of GamesIndustry.biz). I just wanted to chat to him about how he found the experience overall. One of the nice things about chatting with James is that he always speaks with real passion. It was clear that he was very proud of what he – and his team – had accomplished. I was then very surprised to hear him say that he feels like he wouldn’t want to make a game again. He was glad he had done it, but if anything it had made him miss writing. When we pushed a little deeper onto the ‘why’ of this feeling he gave an incredible example.”It is incredibly easy, when making video games is your career, to take for granted the different aspects in which we receive gratification for” “When I’m writing every word feels like progress. Whatever the word is, it’s still progress. With a game you can work for hours and hours on something and it can make only the smallest change in the background.”It is incredibly easy, when making video games is your career, to take for granted the different aspects in which we receive gratification for. As a programmer I always loved the pay-off of the ‘solving the puzzle’ side of things, but I hated the feelings of frustration that always came before it. I knew I no longer wanted to be a programmer when I felt that the feeling of reward was no longer gratifying, and that the feelings of frustration were taking up most of my time. For our journalist they went in with the drive to create something, but not necessarily the passion for each of the individual aspects. Part of the magic of game jam’s is that you get to work with people you haven’t worked with before and get to learn a lot from the experiences of others. With JournoDevSwap it took this magic and pushed it into a completely different perspective. As well as being for an important cause, I think one thing JournoDevSwap highlighted for me was that we can all benefit from getting in each other’s shoes once in a while. Whether it’s for a good cause, for fun or just for some perspective.Journos Turned Devs?By Andy Green, Bossa StudiosIt’s easy to slip into the mindset of thinking you know how to do someone else’s job, especially if it looks easy. Take photography; over recent years as cameras have become so cheap and readily available – everyone’s a photographer. The average person would be forgiven for assuming they can take a good photo, and the thousands of amateur photographers posting their work online to an often-high standard show there’s an element of truth to this.Journalism or writing is only putting together words, surely? Most people can get ideas down in a blog post and publish them cheaply and quickly for the world to see. We all also have at least taken a GCSE English (or generation-appropriate equivalent) exam at school. So anyone can write…Now take some journalists with their ‘easy’ day job and ask them to make a game – wait, that’s not so easy. I’ve been making games a reasonable amount of time, and the idea of getting totally green game journalists and pairing them with a single (albeit talented) games development student to make a game in two days sounds kind of mad to me.This year’s cohort of developer-journalists and their student partnersOn my way into the UKIE offices this morning, I was expecting everyone to be in early and throwing any old garbage into Unity in a blind panic to finish something for the deadline. I was going to swan around all of the teams talking about the pitfalls of scoping games correctly and reassuring teams that they’d done well given the circumstances, and to never give up.I was also preparing myself for the reality that I was going to be that person. That person who tries to talk to these panic-stricken developers in the 11th hour. “Andy Green, GamesIndustry.biz. Can I get a quote from you about your game?” I’d ask, only to be returned with either distant sleep-deprived stares, or angry grunts. Afterall at this point during the game jam, you’re treading the thin line between game and hardly functional mess.”The idea of totally green game journalists with a single (albeit talented) student making a game in two days sounds kind of mad to me” Arriving at 08:55 – and being the first person to the game jam this morning – surprised me. I waited patiently until Leon, Member Relations Officer for UKIE let me in, only to have a couple of students turn up shortly after me, I began to wonder what was going on, was there even a game jam happening? As people began to filter in and I got chatting to games journalist Laura Kate-Dale, I was greeted cheerily with “Oh our game’s playable already, can we show you it?”.Thinking this might be a fluke one-off, I spoke to other jam participants and found that actually, we had most teams pretty close to completion already. In fact, the vast majority of teams were more than happy to talk to me about their nearly finished games. The atmosphere was calm, almost serene – there was hardly any drama to unearth here.Maybe making games is easy, and I’ve just been terrible at it all of this time? What’s the secret to this ere atmosphere of calm? After some pleasantries at the beginning of the day I began to work my way around the teams in order to find out if they were genuinely finished, or simply just missing something.Winners Alysia Judge and Saul BarrereUpon starting my professional interviews with the would-be game developers, the real reasons started to become clear. There’s clearly some talented students (responsible adults) helping, and as it turns out, games journalists know a little bit about video games. Starting to fear for my professional safety, I began to crack on and dig into this a little more.Speaking with journalists Leon and Dominic Sacco I began to realise that this wasn’t their first flirtation with games development. Both of these talented gentlemen had junctures in their lives where they’d questioned the prospect of game development verses games journalism before. I found Leon during his education wasn’t even aware there was a pathway into games development (as no formal route existed in the 90s), and Dominic had strayed away from the idea of games development because of his own concerns over his mathematical ability, favouring English instead.Yet these individuals seemed perfectly at home in context of this game jam. Leon as it turns out is handy with a portable midi controller, and is a criminal in the field of starting to make games yet never finishing using Gamemaker. Dominic’s a self-described perfectionist, and produced the pixel art for their game from scratch, along with sourcing music for the game jam after finding it quite troublesome converting some of his own past music into chip tunes himself.Laura and Alysia Judge became the creative leads for their respective projects taking their experiences from writing and their (un)healthy interest in games. Specifically scoping the project appropriately seemed to be keen takeaways from my talk with them. “Don’t build Skyrim” Alysia quipped to me cheerily, instantly destroying one of my key pieces of advice to the would-be developers. Laura offered me a good insight into why as journalists they were keen to avoid some common early game-development pitfalls. She attributed this fear of the feature creep too many an interview with developers who’d stressed the importance of finishing games, and telling horror stories of having eyes bigger than their proverbial stomachs.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games BBC 5live’s Adam Rosser delivered me the words of wisdom “A good man always knows his limitations”. Sage advice I thought, before he then quickly told me he was quoting Dirty Harry… Adam’s one of the journo-devs with a more diverse background. And whilst hosting a games podcast, he admits to me “I can’t pitch my interviews at a hard-core audience”. Despite this he too has taken a hands-on approach to being a creative lead on his team, now citing a newly found respect for game development. I mentioned to him the notion of modern game development tools democratising the process – something which he’d said many-a-dev had explained to him – yet now only with the experience he’d begun to understand.My last professional interview of the day was James Batchelor, my new boss. Prior to the jam he was an absolute game-dev novice, but he took (well deserved) pride in listing to me the frankly astonishing list of skills he’d learnt specifically during this jam. Animation, programming, level design – I was once again adjusting my proverbial collar, it was getting hot in here after all… James clearly took pity on my newly concerned state and for my own sense of professional wellbeing let me know of his newly found respect for game developers, especially indies.What the eight teams present achieved over the past two days has genuinely impressed me. The unflappable responsible adults (students and programmers) helping these not-so-hapless journalists make a selection of surprisingly compete, well scoped and creative games has made me think that I need to be more humble next salary review. I’ve still got a chance However. We’ll soon find out if this ‘journalist’ lark is for me…Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesAdopt Me developers unveil new studio, Uplift GamesTeam behind hit Roblox game has grown to over 40 employeesBy Danielle Partis 9 hours agoDeveloper wins against Grand Theft Auto DMCA takedownTake-Two loses claim to reversed-engineered source made by fansBy Danielle Partis 13 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

Great Britain Scores on Home Ground

first_img Subscribe to the Horse Sport newsletter and get an exclusive bonus digital edition! Great Britain atoned for a slow start in the new FEI Nations’ Cup™ Eventing series by scoring a convincing victory in the second leg, held at the Subaru Houghton International Horse Trials (GBR) in Norfolk over the weekend, in which they beat Australia by nearly 30 penalties.Germany, winners of the opening competition at Fontainebleau (FRA) in March, finished a close third and remain at the head of the FEI Nations’ Cup™ Eventing leaderboard.Britain came last in Fontainebleau, but team trainer Yogi Breisner, determined to put on a good show on home ground, picked an unbeatable quartet headed by Piggy French and Jakata, individual winners of the CIC3* which incorporated the FEI Nations’ Cup™ Eventing.An individual third place for Sarah Cohen (Treason), and seventh for Francis Whittington (Sir Percival lll) helped stretch the winning margin. Team GB would have won even if counting the discard score of Mary King and Kings Temptress, who took it easy across country, and Britain has now jumped into equal third place with Spain in the FEI Nations’ Cup™ Eventing after two out of six legs.“This has been a great competition,” said Breisner. “This new FEI Nations’ Cup™ for Eventing is great for the sport. I’m pleased my strong team didn’t let us down on home soil. Britain’s potential Olympic squad was out in force in this CIC3* section after nearly two months without competing, and they did extremely well.”Seven nations fielded teams, and most riders are already based in Britain where they are all competing for Olympic places, but Breisner made special mention of the fifth-placed French squad who had travelled across the Channel and are now in second place on the FEI Nations’ Cup™ leaderboard. “It’s nice that so many riders, particularly the French, have come to Norfolk to support the team competition,” he said.New Zealand finished fourth, with Mark Todd heading his less experienced compatriots. Todd lost his Dressage lead with two Jumping time penalties on NZB Campino, his possible Olympic horse, and finished second individually by just 0.2 of a penalty.The winner, Piggy French, who is hoping to make her Olympic début this year, said: “It’s been difficult to keep Jakata right mentally and physically with so many cancellations [due to the wet weather in England]. But today he went really well without a big effort, he was on his game and in a different league.“It was so nice to be out doing something. Houghton is an amazing venue – I get so much support here as it’s near home. It was great to be part of a winning British team and I’m really hoping that having performed well under pressure, we can go all the way to the Olympics.”Francis Whittington, chairman of the Event Riders Association, added: “The FEI Nations’ Cup™ Eventing is a great addition to the sport. The Cross Country here at Houghton had a nice flow and asked all the right questions, especially for horses which had not competed for six weeks. Alec Lochore [course designer] used all the hills and twists which made you think, and it was a fair test from start to finish.”The recent cancellations of Badminton and Chatsworth meant that Houghton was inundated with entries. Organiser Alec Lochore, who will act as Director of Eventing at the London 2012 Olympic Games, commented: “It was a great honour to host this high-quality field with so many nations in this new competition, which I hope to see develop and expand in the coming years.”Subaru Houghton International team results:1. Great Britain 132.5Piggy French/Jakata 38.1; Sarah Cohen/Treason 46.3; Francis Whittington/Sir Percival lll 48.1; Mary King/Kings Temptress 58.6.2. Australia 160.2Lucinda Fredericks/Flying Finish 47.3; Catherine Burrell/Urzan 55.2; Sam Griffiths/Paulank Brockagh 57.7; Wendy Schaeffer/Koyuna Sun Dancer 64.33. Germany 162.3Bettina Hoy/Designer 50.8; Anna Warnecke/Twinkle Bee 53.7; Andreas Ostholt/Franco Jeas 57.84. New Zealand 165.1Mark Todd/NZB Campino 38.3; Lizzie Brown/Henton Attorney General 54; Kate Wood/Easy Tiger lV 72.8; Megan Heath/St Daniel 78.55.France 171.1Aurelien Khan/Cadiz 53.5; Eddy Sans/Mayland de Brunel 57.7; Lionel Guyon/Nemetis de Lalou 59.9; Denis Mesples/Oregon de la Vigne 80.86. Brazil 251.4Renan Guerreiro/Knockmore Lad 81.3; Marcio Jorge/Josephine MCJ 81.8; Jesper Martendal/Land Jimmy 88.3; Marcelo Tosi/Czarevitch de Z Retired Cross Country7. Spain 316.2Albert Hermoso Farras/Plaisir de Sorbon 83.8; Eduardo Via-Dufresne Mestres/Quica del Maset 104.5; Carlos Diaz Fernandez/Ingrato 127.9Full results for FEI Nations’ Cup™ Eventing after Houghton Hall can be viewed here. Tags: FEI Nations Cup™ Eventing, Horse Sport Enews Email* SIGN UP We’ll send you our regular newsletter and include you in our monthly giveaways. PLUS, you’ll receive our exclusive Rider Fitness digital edition with 15 exercises for more effective riding. More from Horse Sport:Christilot Boylen Retires From Team SportAfter an exemplary career as one of Canada’s top Dressage riders, seven-time Olympian Christilot Boylen has announced her retirement from team competition.2020 Royal Agricultural Winter Fair CancelledFor only the second time in its history, The Royal Agricultural Winter Fair has been cancelled but plans are being made for some virtual competitions.Royal Agricultural Winter Fair Statement on 2020 EventAs the Province of Ontario starts to reopen, The Royal’s Board and staff will adhere to all recommendations put forward by government and health officials.Government Financial Assistance for Ontario FarmersOntario Equestrian has recently released this update of several financial assistance packages available, including those for farm business.last_img read more

‘I want to make a difference’ – Robinson

first_imgThe 17-year-old netted the winner in the 103rd minute as the Robins ensured their name would be in the hat for the Fifth Round of the Women’s FA Cup.“The most important thing from the game was to get a win, but I’m very happy to have got on the scoresheet. It’s what I want to do, I want to make a difference and hopefully I did that today, said Robinson“The message from Tanya as I came on was to just be confident and have a go at the defence. Both me and Ebony are fast, so we wanted to cause them a different problem to one that have been facing.“We came on wanting to get more crosses into the box and more shots on goal, it took a bit longer than we wanted but we finally got the breakthrough.“It was a really tough and physical game, but the girls rode it out and got the result we wanted.“Every time I’m on the pitch I want to give my all and show what I can do, so hopefully with whoever we get in the next round it will give me another opportunity to play.”Bristol City Women will be ball number 9 in the Fifth Round draw, which will take place live on BBC World News Channel at 6:40pm this evening (Monday, January 27th).last_img read more